![]() What's interesting isn't the high-def, widescreen reworking (thanks for that), but how Namco has subtly tinkered with some of the basic elements of the game so that it's no longer just about clearing one maze after another. ![]() As usual, the premise is to guide your little pill munching fiend around gobbling the dots and avoiding the attention of Blinky, Pinky, Inky and Clyde. Making it up as they go along: mazes sometimes change dynamically as soon as you clear the dots.Īs you might have read in the recent news announcement, the game boasts a total of six 'modes', though what they amount to are simple score-based maze challenges set around a time limit. Rather than do something stupid like make another rubbish platform game (or worse, a karting game), Iwatani-san and his Namco chums have taken a more 'retro evolved' approach that stays true to its fundamental maze game elements, while keeping a balance and adding the sort of variety and intensity that keeps you coming back for more. That 'someone' happens to be Toru Iwatani, the original designer and 'special advisor' to this revival of one of gaming's most enduring (but perennially abused) brands. A bit like how Rare handled Jetpac Refuelled, for instance.īut what's done is done, and what's more important is the fact that someone's finally managed to take hold of the age old pill-munching concept and make it exciting and relevant for today's retro-minded gamer. It's what Namco should have done in the first place, with the seminal original game thrown in as a nice extra for those of us that demand it. ![]() The rather surprising reality of this new one is that it's (whisper it) really bloody good. Does the Xbox Live Arcade really need three versions of Pac-Man? God love it and all, but we could reel off a gigantic list of other games we'd rather see dusted down and squeezed down our in-pipe instead. ![]()
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